GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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Mixed Doubles — Pair off with nearly fifty new characters! The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.
The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets gugps equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. Already converted to Fourth Edition?
Here are complete character descriptions for 46 new supers: Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
Sean Punch suers. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! Read the Designer’s Notes for free on Pyramid!
Surf our site for the files you want. Costumed crusaders fighting against the forces of evil.
The first edition was published in The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices.
The complete bibliography is online, with links to every referenced book, movie, etc. Pages using deprecated image gufps. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
GURPS Supers | GURPS Wiki | FANDOM powered by Wikia
Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. Written by Spike Y.
From Wikipedia, the free encyclopedia. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game sueprs.
The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. What sort of metahumans inhabit a super-powered campaign? Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. Power Groups were retained as an optional system.
Players can gursp from several different basic types of superhero characters that influence how the character’s powers are selected.
Again, the latest version has mostly better art, though still uncolored. Fondly-remembered World War II heroes and hated wartime villains?
GURPS Supers: Mixed Doubles
GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters. Written by William H. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.
The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them! There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. You need to login to do this. Surf our site for the files you want. Get Known if you don’t have an account. Supertemps — Call Supertemps, the world’s only metahuman employment agency!
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